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Creators/Authors contains: "Ghimire, A."

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  1. Science, technology, engineering and mathematics (STEM) has been the foundation for many years for teaching critical thinking and problem-solving skills. The U.S. Department of Education website includes information about the importance of STEM in an increasingly complex world and the importance of all youth to have problem solving skills. Many researchers and practitioners propose moving from using the acronym STEM to science, technology, engineering, arts, and mathematics (STEAM). The difference in STEM and STEAM is the inclusion of arts of any kind, aligning artistic creativity with STEM learning. Zimmerman and Sprung concluded that motivation and self-confidence in computing for females is increased when they can learn CS in the context of a content area, they are already comfortable with [1]. Recognizing this cross-disciplinary connection approach, Mississippi State University researchers in 2014 integrated a physical art component module that enabled girls to design robots using crafting material, with positive results. In 2019, the team piloted a 4-day camp that integrated learning dance moves with algorithmic thinking and computer programming. This paper will discuss the results of that camp that was offered in a very small rural town in a southern state in the United States, and how the arts component influenced the learners’ perception of computing. 
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